AI Insights · Timothy · January 2023
Top 5 Low Poly Games on iOS in Poland Q4 2022
In the fourth quarter of 2022, the top 5 low poly games on iOS in Poland showcased varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
In the fourth quarter of 2022, the top 5 low poly games on iOS in Poland exhibited diverse performance trends across weekly downloads, revenue, and active users. This analysis, based on Sensor Tower data, provides an overview of how each game fared during this period.
Roblox from Roblox Corporation saw a notable increase in weekly revenue, peaking at approximately $44.4K in the final week of December. Weekly downloads also experienced a significant rise towards the end of the quarter, reaching 9.4K in the same week. The game's weekly active users showed a steady increase from 114.9K to 133K by the end of the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had fluctuating weekly revenue, starting at around $798 and dropping to $365 by the end of December. Weekly downloads witnessed a sharp decline from 2.3K at the beginning of the quarter to just over 500 in the last week. Active users followed a similar downward trend, decreasing from 4.4K to 1.4K.
Factory World by AI Games FZ showed modest revenue growth, peaking at $53 in early December. Weekly downloads remained relatively stable, fluctuating between 700 and 1.8K throughout the quarter. Active users increased from 1.1K to 2.6K by the end of December, indicating steady player engagement.
Deluxe Ski Jump 2 from Jussi Koskela experienced an increase in weekly revenue, reaching $92 in mid-December before slightly dropping to $85 by the end of the month. Weekly downloads showed a positive trend, growing from 692 in late September to approximately 1.6K in the final week of December.
Move Animals! by SUPERSONIC STUDIOS LTD had minimal revenue, with only a few weeks showing minor earnings. Weekly downloads started at 847 and saw a significant drop to 298 by the end of December. However, the game's active users remained relatively stable, fluctuating around 2.4K to 3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.